Zamish

Rules: Û/û (oo), Ê/ê (ee), Â/â (ay), Î/î (eye), Ô/ô (oh)
A, E, I, O, U, B, D, F, G, H, K, L, M, N, P, R, T, V, X (ts), Z

Common Words: -i - land of/people of, -zen/en – thing of (without n for singular), -mot - town of, -lit – village of, -ân - broken, -er/an - ruler of/from, -el - of the west, -ez/ex - of the east, -ol - of the north, -al - of the south, Ûda - people, Kôg - rock, Kôgâ - sand, Xam - plains, open land, Ara - water, Mara - river, Arazen - sea, Fôthor - wood, Fôth - trees, Fôthen - forest, Ûdel/Ûzel - chief, Kôger - ruler of the land, Zaki - divide, halve, Zor - empire, Zam - mighty, Ôdur - permanent, stationary, Zuxa - ancient, Tha - first, old, Neki - tundra, frozen, Inin - hills, Onol – mountains, Zikzi - split, Datan - iron,  Deler - steel, Head - zer, Zir – grip, Meztok - citadel, Teki - sweet, Kath - quiet, Kûr - lesser/smaller, Vez - dust, Deb - eat, Kudûz - monarch, titular form "Dûz", Kegez - holding/land, Ûvel - carry/bring, Xafon - spout/fountain, Adri - weave/spin, Arix - sky, Ora - continent, Nikuz - pride, Dal - greed, Vaz - hatred, Riz - steal, Zalû - skin, Nilû - wear, Inâ - face

Example Words: Xamîel - The western quarter of Revenoth, named for the boundless plains first discovered there - known as Zamiel in the Eastern realms; Fôthenez - Forest of the east, or the eastern quarter of Revenoth, or Nivena; Marazaki - The river of halves, the longest known freshwater river in the world, running between Nivena and Zamiel, longer than the Rend and the freshwater half of the Daias; Zor Zamexi - Mighty empire in the East; used mostly to refer to the Kôganate following the loss of much of Zamiel, and sometimes the Valiant Empire - also the root word for Sorcerers, who were the shamanistic bodyguards of the Kôgan (again, also frequently used for Valian mages); Zuxan - Ancient ruler, the deity of the Odarezi; Thaneki - Continental Karokarn; Ininzikzi - The Ininziksi, the Hillsplitters, an ancient tribe of Zami'ites who dwelled primarily in Nivena; Onomeztok - Onomestthox, a city built around and partially within the hills, designed for defence and popularised by the Ininziksi; Tekitara - Citystate on the northern shores of the Sea of Silence (Razenkath) famed for its dynamic statecraft and technological marvels; Tarakûr - Deepwater port founded by Tekitara, although maintaining official independence and run by a Prince (it does however rely on Tekitara's water); Vezdebel - the Western Dust-Eaters, a highly migratory desert tribe in middle Zamiel, rulers of the Vezdebeli desert; Adrexi - sky-weavers, demonic spinners of fate in the Adrexic religion; Zamora - the great continent, Revenoth; Nilinâ - the Nilinae, Zami'ite word for the skin-walkers believed to prey upon humans